Roxanne Splitt

Hello! I'm a game designer with 10+ years of experience making games that tackle real-world challenges.

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Project VHS (NASA)

Tools: Unity / Primary role: Lead Game Designer

The Virtual Human Simulator is a simulation-based learning framework built for NASA to train astronauts in various medical concepts and scenarios. The goal of the program is to create materials that space flight crews can use to maintain their health and manage urgent and emergent medical care autonomously during long-term, manned exploration missions.

Want to know more about Level Ex’s work with NASA? Check out this Level Ex blog post!

My Responsibilities

Led discovery alongside biomedical specialist colleagues:

·         Worked with TRISH stakeholders to identify to key learning objectives to be featured in gameplay.

·         Worked with medical team to interview astronaut SMEs as part of medical training gap analysis to determine simulator content.

Development

·        Wrote and maintained GDD, used to track and communicate all features of the experience to the development team throughout the experience.

·        Created initial mock-ups of features and screens. Worked with UX designers to translate these into Figma.

·        Represented design during meetings with external stakeholders throughout the grant year. Acted as the principle design resource, responsible for pitching concepts, interpreting client feedback and communicating changes between the client and the development team.


Date: June 2020
Client: The Translational Research Institute for Space Health (TRISH)
Role: Lead Game Designer
Tags: games, professional