Industrial Gas VR Training
Tools: Unity /
Duration: 3 months / Team size: 5 / Primary role: Game Designer/Engineer
This training simulator was developed over 12 weeks and piloted at an industrial gas company to test the efficacy of VR training for highly-tactile, procedure-based learning. The target audience was new employees who had limited to no experience with operating with hazardous chemicals. The primary goal of the project was to create a safe, consistent training environment where new hires could practice various procedures before they attempted the real thing.
We were featured in a Fortune article! http://fortune.com/2018/04/11/virtual-reality-ups-trucks-safety/
My Responsibilities
Task Lead:
· Assigned tasks to broader development team and managed sprints for the game’s many iterative builds
Lead Game Designer:
· Key author on design document deliverable (communicates high-level product vision, structure and interactions to both internal stakeholders and client)
· Worked with junior designer and oversaw development of user flow deliverable
· Led client deliverable reviews
· Co-lead user testing sessions, gathered feedback and wrote user stories to be translated to sprints
Scripting:
· Acted as lead engineer on the task, responsible for all core functionality. Highlights include:
o Lesson manager (charted linear path through the lesson and determined what interactions were available to the user at all times)
o Main “interaction” scripts (determined success criteria for individual steps within lesson)
o Rewind feature
o Implemented all UI elements and related functionality