Roxanne Splitt

Hello! I'm a game designer with 10+ years of experience making games that tackle real-world challenges.

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Industrial Gas VR Training

Tools: Unity / Duration: 3 months / Team size: 5 / Primary role: Game Designer/Engineer 

This training simulator was developed over 12 weeks and piloted at an industrial gas company to test the efficacy of VR training for highly-tactile, procedure-based learning. The target audience was new employees who had limited to no experience with operating with hazardous chemicals. The primary goal of the project was to create a safe, consistent training environment where new hires could practice various procedures before they attempted the real thing.

We were featured in a Fortune article! http://fortune.com/2018/04/11/virtual-reality-ups-trucks-safety/

  

My Responsibilities

Task Lead:

·         Assigned tasks to broader development team and managed sprints for the game’s many iterative builds

Lead Game Designer:

·        Key author on design document deliverable (communicates high-level product vision, structure and interactions to both internal stakeholders and client)

·         Worked with junior designer and oversaw development of user flow deliverable 

·         Led client deliverable reviews 

·         Co-lead user testing sessions, gathered feedback and wrote user stories to be translated to sprints  

Scripting:

·         Acted as lead engineer on the task, responsible for all core functionality. Highlights include:

o    Lesson manager (charted linear path through the lesson and determined what interactions were available to the user at all times)

o    Main “interaction” scripts (determined success criteria for individual steps within lesson)

o    Rewind feature  

o    Implemented all UI elements and related functionality