Roxanne Splitt

Hello! I'm a game designer with 10+ years of experience making games that tackle real-world challenges.

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Gaol

Tools: Unity / Duration: December 2017-present / Team size: 5

Gaol is a narrative-driven dungeon crawler with a distinct, minimal art style and a focus on deliberate, ranged combated. In Gaol, the player must journey through a bleak and surreal afterlife where the souls of the dead are imprisoned in an ancient and monolithic fortress known only as The Gaol.  

Gaol began as a collaboration between Jill Knight (writing) and Josiah Hunt (design, programming) and myself (art, design, programming, narrative) in early 2018. We’re in pre-alpha right now! This post will certainly change as more of the game is built out.

 

My Responsibilities (so far)

Game Designer:

·         Narrative design: work with writers to establish the broad strokes end-to-end flow of the adventure.

Scripting:

·         Created dungeon generation system.

·         Created enemy AI for Executioner  

Visual:

·         Designed/modeled/rigged characters: Unknown Prisoner (main character), Executioner (enemy), Crawler (enemy)

·         Created/implemented all UI

 


Date: December 2017 - present
Client: personal
Role: Game Designer, Unity Developer, 3D Modeler
Tags: games, personal