Decade Without Rain
Tools: Unity / Duration: Summer 2017-present / Team size: 1
Decade Without Rain is a magical realist game set in the American Dust Bowl. It's a game about struggle, remote places, and the people who haunt them.
Decade Without Rain is a part deck-builder, part narrative exploration game, where new locations, characters and events are revealed in a semi-procedural card game. How you interact with people out in the dust and the choices you make are reflected as new Hazard and Opportunity cards that are added to the deck with each new storyline, shaping the way the game is played as you uncover more and more of this strange world.
This is an ongoing solo project and while it’s being developed you follow along with my (semi-regular) updates on Twitter! I sometimes post design stuff: here’s a breakdown of the outer loop of the game.